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1 Online RustWorld.eu - 2x | iCraft | Bi-Weekly | Wipe 19th May 89.163.145.237:28015
7/250 - 3 %
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2 Offline RustWorld.eu Teamspeak 89.163.145.237:9987
0/0 - 0 %
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» Members: 173
» Latest member: zer0fuGG
» Forum threads: 27
» Forum posts: 64

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Gathering Informations (P...
Forum: Gameserver
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05-23-2016, 03:16 PM
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Forum: Server
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Forum: General
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05-22-2016, 12:37 PM
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Forum: Feedback & Suggestions
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Devblog 111 (Changelog)
Forum: Changelogs
Last Post: Timatras
05-19-2016, 06:39 PM
» Replies: 0
» Views: 51

 
  Devblog 111 (Changelog)
Posted by: Timatras - 05-19-2016, 06:39 PM - Forum: Changelogs - No Replies

Added deployable decay to sleeping bags, tool cupboards, barricades and traps
Tool cupboards can be repaired
Added server side stat tracking (separate for every server instance)
Added projectile line of sight tracking (no enforcement yet)
Added lineofsight_protection server convar (only toggles tracking for now)
Increased available time to harvest plants before they die
Hemp can be harvested for reduced cloth when small
Ignore projectiles from stalled players
Take player lag into consideration for server side projectile speed verification
Projectile entity distance verification takes entity speed into account
Include player and target names in server side projectile logs
No longer give anti hack violations to players that are stuck behind doors
Improved fly hack detection (fixed a potential false positive)
Fixed overly bright clouds at night
Fixed blurry Facepunch logo on low quality settings
Fixed issue that could render the water purifier invisible
Fixed issue where the water purifier bucket could not be interacted with
Fixed potential server crash caused by water bucket
Fixed line of sight loot exploits
Fixed exploit to disable gunshot sounds
Fixed survey charge particle effect rotation
Added decay.tick server startup parameter (specifies decay tick interval)
Fixed estimated player velocity being extremely inaccurate during server lag
Player animation tweaks
Fixed offset Holosights
Fixed issue with revz not being set causing rendering problems
Fixed revz darkening environment
Fixed revz player preview
Fixed revz deferred lighting and reflections
Fixed revz missing decals, player tags, holosight dot, lantern glass
Fixed revz missing heli body and heli interiors
Fixed revz painting signs
Fixed revz greyboxes not visible
Fixed revz horse hair, helicopter glass seen through objects
Fixed revz menus darkening water
Fixed horse hair discoloration
Fixed teddy bear mesh + material
Fixed water simulation issue causing seams in shore blend
Fixed speedtree billboards in d3d9
Fixed pitch black shadow on grass when shader level < 300
Fixed pitch black horse lowest LOD mesh
Fixed ocean and rivers not showing specular highlights for secondary lights
Fixed research table glass shader

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  Server Changelog
Posted by: Motridox - 05-17-2016, 04:03 PM - Forum: Changelogs - No Replies

17.05.2016

Code:
[Tweak] Hemp seed gather rate is set to 1x to avoid infinite cloth supply.
[Tweak] Lowered the gather amount for the salvaged hatchet (Still better than iron).

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  Devblog 110 (Changelog)
Posted by: Timatras - 05-12-2016, 07:46 PM - Forum: Changelogs - No Replies

Optimized and improved 3rd person player animations
More sound mix tweaks
New fish caught sounds for traps
Decay states save and load on server restart
Decay uses less server memory
Building block decay timer correctly resets when fully repaired
Fixed viewmodels spazzing out for one frame when deployed
Client load balancer pauses other work while network packets have to be processed
Fixed roof side conditional models occasionally missing on the client
Fixed entity pool warning when certain pine trees were destroyed
Repairing now requires all types of resources an object costs (instead of just one)
Fixed plant entity leak when their happiness was stuck around zero
Plant skins use prefab pooling for performance
Plant server convars actually do what they claim to do
Fixed planting and harvesting particle effect rotations
Added hemp seeds and hemp farming
Wild corn and pumpkins always spawn next to rivers
Reduced driftwood decor object density
Dialed back tint randomization of wild hemp
Fixed possible server side NaN / infinity positions of physics entities
Tightened valid cupboard placement angle
Fixed world models, ragdolls and debris ignoring cave triggers
Fixed server projectiles like rockets ignoring cave triggers
Fixed floating deployables in caves
Fixed turret line of sight check in caves
Fixed patrol helicopter and turret not seeing and firing through fences
Added anti hack kick counter to admin status command
Added another layer of fly hack protection
Added server side projectile speed verification
Powerline cables now cast shadows
Powerline cables are now affected by fog
Fixed seam in river transition to ocean caused by fog
Added halterneck and skirt
Silencer durability increased
Silencer damage reduction slightly reduced
Added water purifier
Can no longer codelock fish traps

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